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Results 169 engine_components issues
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### Description πŸ“ I am using the [Plans](https://docs.thatopen.com/Tutorials/Components/Front/Plans) feature to display some floorplans of the IFC model. What I would like to achieve is to load a mesh on top...

feature

### Describe the bug πŸ“ I would like to specifiy and evaluate multiple requirements in a single IDSSpecification The IDSSpecification class allows for for multiple requirements (as a dataset) however...

bug

### Describe the bug πŸ“ I am using EdgeMeasurement after loading 2 or more linked ifc models and it only returns correct values for the first ifc model loaded. The...

bug

### Describe the bug πŸ“ Hi! We are working on an Angular 15 application to manage multiple ifc models, using some open-bim widgets available on your tutorials (ModelsList, Plans, ElementProperties...

bug

### Describe the bug πŸ“ When we create an empty scene and enable a postprocessing style with outlines, a mystery rectangle shows up. It is unselectable. We cannot figure out...

bug

### Describe the bug πŸ“ When creating multiple area measurements and we delete one measurement, the planes of the other measurements disappear as well (but not the label) After that...

bug

:robot: I have created a release *beep* *boop* --- ## [3.3.0](https://github.com/ThatOpen/engine_components/compare/v3.2.0...v3.3.0) (2025-11-24) ### Features * add smaa pass to postproduction ([eabadad](https://github.com/ThatOpen/engine_components/commit/eabadadd83b7cfac28c6396b1708464e9ae4c60d)) * Adds IDSInfo as an accessible attribute ([720f1ce](https://github.com/ThatOpen/engine_components/commit/720f1ceca819f1b33ad6d58613726d01c741e548)) *...

autorelease: pending

### Describe the bug πŸ“ When postproductionrenderer is enabled with 'Manual mode', the Hoverer component is no longer working. Since it is not rendering when the camera is not being...

bug

### Describe the bug πŸ“ Hoverer and Highlighter is not working on objects when there is another object above them with a texture applied. So let’s say there’s a chair...

bug