Thakee Nathees
Thakee Nathees
Yeah, It's a great idea, That'll boost the performance a considerable amount. Thanks for the suggestion, I'll add this to my TODOs. (Note for anyone willing to open a PR:...
Hi @yonas, The language is on itself stable, with minor here and there and for the moment I'm not focused on any further development. However I'll eventually get back to...
I was trying to fix this bug, but when the scale is not (1, 1) after a physics frame the scale is changing by a small value ( 0.00001 )...
The master branch is currently unstable and going through a heavy refactoring, and everything will be ported to https://github.com/ThakeeNathees/PixelEngine/tree/dev branch (a more stable and well organized) I'll have a look...
@AzadKshitij I used to write the engine in [SFML](https://github.com/SFML/SFML) before and now I've moved to [OpenGL](https://www.opengl.org/) 3.3 core profile (the low level graphics api) and have write a build system...
What compiler you're using, scons version? If you have MSVC try running MSVC from command line check `cl` command works. If not [add](https://www.architectryan.com/2018/03/17/add-to-the-path-on-windows-10/) `C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.26.28801\bin\Hostx64\x64` (might change...
if you have Cygwin in your path try removing it. (related issue : https://community.intel.com/t5/Intel-Fortran-Compiler/link-problem-with-cygwin/td-p/784096) if it's not working try this and re-compile ```diff diff --git a/SConstruct b/SConstruct index 10497bd..b4bdfd3 100644...
I wanted to make my own game engine from scratch for a long time, and here it is. A simple 2D game engine supports python/c++. It's currently in very early...
@txj-mssl thanks for the suggestion and support. those are really great features.
You can find a detailed example from https://github.com/ThakeeNathees/pocketlang/tree/master/tests/native