I need a tutorial
What is the main purpose of this engine? Road map? Update support?How to get started?
I wanted to make my own game engine from scratch for a long time, and here it is. A simple 2D game engine supports python/c++. It's currently in very early state and only support windows x64, there are many features yet to come. since I haven't written any make files or build system ( sorry for that ) you have to compile it on your own, I suggest to use visual studio.
the solution fall in 3 projects
- Pixel-Engine : a shared library *.dll - the core frame work
- Editor : executable editor for level design - need to link against Pixel-Engine
- SandBox : a testing game for the engine and you need to install python(3.7+) in your environment
I will write a proper build system with SCons and some documentation/tutorials when I have more time to focus on this and an alpha release ASAP.
I searched forty or fifty pages in GitHub and found your project。 I hope the future of this engine FAZ
- Focus on Python scripts and 2D
- Implement a modern UI designer, such as unity or Godot, that can design the UI in an editor 3,Implement some templates, such as turns based game template, such as rpgmv, which can quickly develop turns based
@txj-mssl thanks for the suggestion and support. those are really great features.