Testare

Results 8 issues of Testare

I think this is a great project. I was trying to use aquamarine so I could have diagrams for some high-level designs in my crate, and given the potential complexity...

enhancement
help wanted
good first issue

# Objective Fix a bug with scene reload. (This is a copy of #7570 but without the breaking API change, in order to allow the bugfix to be introduced in...

C-Bug
A-Scenes
S-Controversial

# Objective Fix a bug with scene reload. When a scene was reloaded, it was corrupting components that weren't native to the scene itself. In particular, when a DynamicScene was...

C-Bug
A-ECS
S-Ready-For-Final-Review
A-Scenes
C-Breaking-Change
S-Controversial

I'm trying to use the library for a terminal game, but I've come across a few snags against using it, such as #44. But since I'm controlling the screen instead...

I know you just got a Lisp request (Common Lisp specifically), but support for clojure would be appreciated as well =] I'm hoping it won't be that hard to add,...

## Description Different Terminal Emulators have different levels of color support 1. The oldest, of course, don't support changing colors 2. Then many started supporting [16 standard colors](https://en.wikipedia.org/wiki/ANSI_escape_code#Colors) 3. Some...

Love this crate. Small, easy to find when its what you're looking for, well documented (with examples!) and does its job well. Thank you for creating this! Had a small...

# Objective The objective of this PR is to enable Components to use their `MapEntities` implementation for `Component::map_entities`. With the improvements to the entity mapping system, there is definitely a...

A-ECS
C-Usability
S-Needs-Review