TesseraktZero
TesseraktZero
Blender is not supported in this project
I dont think mediapipe supports multi-person detection at this moment. You might need to modify the model or add extra logic in order to do so.
Finger movement is done by IK using unity animation rigging. The landmarks of fingers are projected to 3D space in the scene as IK targets.
I tried assigning every landmark to multiple two-bone IK before, but the result didnt look well. I think that's because of the discrepancies between the landmark distances and the finger...
My guess would be to use Mediapipe Holistic from the Mediapipe Unity plugin. Then, you would get the points for arms and legs and you can map them to your...
In this project, data is sent via protobuf. Please refer to this [sub-repo](https://github.com/TesseraktZero/mediapipe_multi_hands_tracking_aar_unity/tree/master/app/src/main/java/com/example/mediapipehandfaceeyestrackingapp)
I think this was something with my assumptions on the phone orientation when I was implementing the stuff. You may try to rotate the whole LandmarkOrientation object to fit it....
Hi Ricky, The landmark positions from the hand landmark model are 3D coord relative to the wrist. I manually converted the NDC wrist position by calculating the depth based on...
Hi, Do you mean you want to attach a watch to the model's wrist? I think it can be done by placing the watch to the hand object. The watch...
The arr file is available in release: https://github.com/TesseraktZero/mediapipe_multi_hands_tracking_aar_unity/releases Or do you interested in the source code of the aar? It is very similar to mediapipe except I added the handedness...