Terria Katsura

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I had a Anima wrapper for C#, but it will not likely increase a performance since all of functions are only called from GDScript. The reason why I didn't fully...

> If we need a fully converted Anima C#, both projects needs to be maintained. In c# there is something called `out` that has a similar function https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/out-parameter-modifier Yeah, that's...

> You seem to be using the same class (`AnimaNode`) for everything right but this makes it hard to maintain and possibly prone to errors because you have to pass...

> I think it would be impossible to mix different animations, such as `animating a single node and a group` using the same Anima. > > Also, I did avoid...

> Yeah, I was thinking of the prefix only because the autocomplete shows too many options by default. Happy to don't have it :) Oh.. it seems prefix will be...

> May or may not help, but sometimes putting `@gdclass` on your class can help when using decorators. It doesn't work too, but I found a workaround and I don't...

This optimization does have a weird bugs. Comparing these two images, the optimized code has a two extra black pixels while the original code doesn't have one. Looking at the...

> > This optimization does have a weird bugs. Comparing these two images, the optimized code has a two extra black pixels while the original code doesn't have one. >...

Same here, but on Windows. `quad_snd` crate makes a breaking change and removed Sound, SoundMixer and decoder.