Terraformer9x

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I can show video of the change. DSDA-Doom is used here but the change is practically the same. I made a small map with a few zombiemen to since this...

Sure, here it is under DOSBox: https://cdn.discordapp.com/attachments/410925031602782209/852148094689607680/dos.mp4

Here's the wad and a demo: https://www.dropbox.com/s/rqec38jdvjiomtj/SFXTest.zip?dl=0 Hmm, alright. I'll say this is PR a no-go then if that's the case. There's definitely something with that code though that's implemented...

Yes, I've tested it now but it didn't work. However, while testing, I've found out what's exactly causing the sound cut off. The pickup item sound is stopping any current...

I don't think it needs to be "fixed" as I imagine there are people who actually like the dithering. However it would be a better deal if dithering could be...

It functions like that in the original Quake executables, even going as far back as being observable in DOS Quake. You can see this for yourself if you load up...

The Quake Remaster actually handles the autoswitching option via QC itself. I don't think it's possible for it to be implemented engine wise without it breaking demo compatibility.