TeoTwawki
TeoTwawki
> says that basically all crit hit mods on weapons only apply to those weapons. This is typically true of cases where the crit was latent effect, and not true...
> > Yeah, they are all the latent KSNM ones. I asked siknoz to test Fudo on retail to get a case for a non-latent item. However if we need...
> Proc rate is 100%. Damage remains consistent even with NMs, MDT applies (tested Jorm and dmg was reduced by 40%), adding MAB/stats does not increase damage at all. 1....
side note: there is no way I will believe dsp's 5% per level after tonight, so level correction itself needs correction (it was carried forward when this was globalized) >...
hey @helixhamin, I've made the changes I discussed with you in the global and there are 2 new modifiers in play. 1. we no longer just assume all ranged items...
> Currently, mobs using mob skill attacks like tiamat fire attack while flying do not gain TP from these moves. This PR fixes this by adding a new mobskill flag...
bah, I hit that button too fast again. Hello Mr. Github actions bot.
```patch if not wsParams.multiHitfTP then ftp = 1 end - local offhandSkill = attacker:getWeaponSkillType(xi.slot.SUB) + local offhandSkill = xi.skill.NONE + local subEquip = attacker:getStorageItem(0, 0, xi.slot.SUB) + -- Make sure...
would help if I didn't have heaps of memories of things being counted as a weapons that shouldn't have been, and making it impossible to miscast things as one. but...
- needs conflicts resolved - enspell question needs addressed