TeoTwawki
TeoTwawki
I think my initial reply is wrong, and somehow this id indeed exceed the max sockets. But I don't see how/why at all. @CatsEyeXI next time this happens ping us...
They used to be "flag" and "flags" which lead to everyone updating the wrong one constantly. I renamed it to entityFlags in both SQL and parts of the core dealing...
Recently I learned ashita just calls our "entityFlags" nameflags, and has another flag field in the client it labels "Entity Flags" that has to do with bits for things like...
Actually, pugils roam onto land all the time on retail. Not this far, but I've seen it. They roam to far on private servers. The issue here is the lil...
was looking at this earlier today. there are some bytes in the exData of items we haven't implemented that determine the kind of augment data that shoudl be loaded. we...
it cut off the rest..making a gist
it's so big even the gist page is problematic: https://gist.github.com/TeoTwawki/04d9308774e6b11d119f9a775603764c [augments.md](https://github.com/LandSandBoat/server/files/9621197/augments.md)
I failed to notice this last night when I posted my info dump: > Within the .DAT files we are able to see the ID that corresponds with the augment...
> Everything relating to the mob's actions appears to be working properly now. My issue is converting this to a scripted spawn now. I've updated the spawntype value to 128...
relevant old old old issue for `/nominate` : https://github.com/DarkstarProject/darkstar/issues/2900 incidentally the GM message packet works very much like this command and its response command `/vote` except that the player is...