Tenome

Results 239 comments of Tenome

I noticed that the vertical cables on the Golden Gate bridge require an unusually high drawdistance number to not pop-in (at least 90). Even at the max recommended, 32, the...

DrawDistanceIncrease = 16, the banners at the end of Tulip have noticeable, sudden pop-in even if you're almost right under it. Another object for the exclusion list? https://streamable.com/c3cypo

DrawDistanceIncrease = 4, the clouds on highlands have a bit of pop-in. https://streamable.com/nz407y DrawDistanceIncrease = 8, seems to only have very slight almost imperceptible pop-in. https://streamable.com/j83d2v

Canyon has some noticeable pop-in with rocks and foliage in this one spot. DrawDistanceIncrease = 8. Btw Streamable videos only last for 90 days on a free account, so if...

Back draw distance set to 64, so I guess that's around the upper limit before things start breaking. This only occurred on Metropolis that I've noticed so far. ![10420522560658604032_20241004222222_1](https://github.com/user-attachments/assets/417b21f4-3cbc-4f7d-bcb2-a5554c994553) ![10420522560658604032_20241004222233_1](https://github.com/user-attachments/assets/b3c4bbbb-05b7-421f-89a7-b17a51ffc623)

The buildings straight ahead of me have bad pop-in on Palm Beach. Forward Distance set to 32. ![10420522560658604032_20241005171637_1](https://github.com/user-attachments/assets/7ff9242b-0b1f-4e15-a3a0-1902f8b7be5f)

@emoose Have you had any luck with adding textures to the exclusion list? I think the stage transitions are the most important, since those pop up at even very low...

Sounds good, I'll try it out later.

[Stage 20] 0x3 = 0x2C3 Draw distance 3 little bush here pops in. this bend has a lot of objects pop in. ![10420522560658604032_20241207224813_1](https://github.com/user-attachments/assets/19bd58eb-a12c-44c7-af34-a09470d61d54)

Am I looking for pop-in or specifically for low-res LOD models?