Tehenauin

Results 10 comments of Tehenauin

It would also be great if `DOVirtual.EasedValue(..)` would work with EaseFunctions too. That would make it easier for me to use my functions since I am actually not using it...

It seems, that my solution doesnt work completely, it can still happen, just not as often as before.

> OK, this happens only with certain ports that are not supposed to be used for OSC. Try changing them. As cabbibo says, can you share what ports work for...

OK, It was my own fault. In my case it didn't have to do anything with the port number. (I am using port 1234) For my custom event receiver I...

I think I found a soloution. Since unity doesn't call the servers dispose method (which is in charge of closing the running Thread), you have to do it by yourself....

I am looking for something similar. In my case it would be great if I could define a custom up vector.

In case somebody stumbles upon this. Here is my solution: ``` public static Tween DOVectorJump(this Transform transform, Vector3 endValue, Vector3 upVector, float jumpheight, float duration){ Vector3 from = transform.position; return...

> > > > Hey @Tehenauin I cant thank you enough. We have been stuck on this issue for so long, I came across your answer and it works like...

> Maybe you should contribute this to the DoTween library so that they can add this as a feature so that the jump animation can be used generically in any...

Not the most intuitive, but I found a way to do it. I can simply tween between 0 and 1 values. Then I can use the tweened value as time....