TehLeo

Results 17 comments of TehLeo

As far as I understand, you would like for the Java junion struct to have the same memory representation as a struct in C/C++? If that is the case, in...

Thank you for reply. I'm glad that helped resolve the problem. 🙂

Hi, version 1.2.1 is indeed out, but as a pre-release. Since, version 1.2.2 will be shortly out, I will publish to maven, once I also wrote test cases. Also version...

Thank you for the feature request. I have been asked about Android support before. :) At that time I had a quick look at that Android API and concluded: -...

Yes, just as Frontear said, structs are passed by reference/pointer/long and not copied.

Yes, I will get back to plugins and integration once I release the next version. Currently gradle can be setup within IDEA to compile with JUnion, but checking if I...

I'm sorry to hear that. I hope you do have backups of your projects. Once I'll find some time to work a bit on this project, I might check if...

I've tested with flame.dds and I get a black picture, but with `app.settings.put("GraphicsDebug", true);` I get the error: ``` [JME3] OpenGL debug message ID: 5 Source: API Type: ERROR Severity:...

@MeFisto94 nope, not on latest master, but the issue is with 3d tex compression support, in my case, as @riccardobl mentioned, i used Mesa for the test, which as he...

With or without GraphicsDebug, my renderer info is ``` INFO: OpenGL Renderer Information * Vendor: Intel Open Source Technology Center * Renderer: Mesa DRI Intel(R) Haswell Mobile * OpenGL Version:...