SonicWorldsNext
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Official development repository for the successor to Sonic Worlds Delta
Well, i'm making this bcs **_the layout is way too short._** I'm using godot 4 for Android, the Play Store version. And in it, the layout is way too tiny....
I edited some sprites to look like Super Sonic. (Not all sprites were edited.) Also, I removed animations that Super Sonic doesn't use (such as transformation animations). I have not...
Usually the framework likes to do things like add a comment for if you're not a pixel perfect game, like this ``` # Camera lock # remove round() if you...
Big example is if I do a big drop and hit an enemy, I sometimes just kill it and then immediately land. I'll be investigating this behavior soon.
https://github.com/Techokami/SonicWorldsNext/assets/142087281/c8f61115-3058-4041-af02-ec574c69538c
when the drown timer is at 0 and you jump on a teleporter exactly when you drown all collision breaks
**Framework Build:** GitHub download 07/12/2022 **Godot Version:** 3.5.1 **First issue:** The pause menu doesn't properly reset after a level restart and breaks after the reset. I personally fixed this by...
So this is what I got when trying to directly run a level via play current scene, setting the character in the Global script. Everyone but Sonic triggers the below...
I brought this up in a discussion, but this is also among the things I'm going to be investigating over this weekend.
Visible in the character select screen, the text is moderately right of where it should be. This becomes more apparent with a larger number of characters in the label. ...