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Drowning casues a bug

Open Raptorq1 opened this issue 1 year ago • 2 comments

when the drown timer is at 0 and you jump on a teleporter exactly when you drown all collision breaks

Raptorq1 avatar Nov 17 '23 02:11 Raptorq1

exactly when you drown

So are you saying this doesn't occur unless you do a frame perfect jump onto the teleporter or is there a window of time?

DimensionWarped avatar Nov 17 '23 06:11 DimensionWarped

Screenshot_20231117-101837 it happens at this teleporter oh and there is a window of time

Raptorq1 avatar Nov 18 '23 23:11 Raptorq1

This does produce some very strange behavior... but at the very least the drown timer can be reset for the teleport.

NeonSRB2 avatar Jun 09 '24 04:06 NeonSRB2

Fixed in pull request, but it still might be possible to drown on the same frame or get hit or something and have hell break loose.

NeonSRB2 avatar Jun 09 '24 04:06 NeonSRB2

@NeonSRB2 what do you mean fixed the bug is still there

Raptorq1 avatar Jun 18 '24 23:06 Raptorq1

@NeonSRB2 what do you mean fixed the bug is still there

You likely did not sync your repository with the base engine repository. If you cloned the repository, then it will not synchronize. I'd suggest making a workflow with this action in a workflow if you host your repository on GitHub.

PetscopF avatar Jun 19 '24 21:06 PetscopF