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Godot 4.x plugin to import Pixelorama (.pxo) projects in Godot

Results 6 godot_pixelorama_importer issues
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Previously a file characters/player/player.pxo would result in an animation library file characters/playerplayer-animations.tres

Sets the update mode for "frame" property to UPDATE_DISCRETE. Otherwise there is interpolation from the last frame back to the first. My understanding based on the documentation is that "Clamp...

Everything works fine when starting the game from within the editor. But when exporting the project (I tried both Windows and Web export) resources are missing from the generated .pck...

Note that the screenshots are from a POC in Godot 4, but doing it in Godot 3 should be possible. I will create a pull request for Godot 3 if...

Exposes options in the godot 'import inspector' to the user to allow for adding Texture.Flags to the .pxo files. Flags include: repeat (normal and mirrored) filter mipmaps

Add the animation player import to godot 3. The import option contains: * scale for the sprite * external save for animation * external save path for the animation It...