Technerder

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I found a guide online but I'm not sure if it suits this repository https://static1.squarespace.com/static/5c533d33348cd92b886e544d/t/5faf630b1cc5cc6622868843/1605329678506/MYSTERIUM+V2+BUILD+GUIDE.pdf

I'm trying to add some basic support but I'm kind of stuck on why my code isn't working. For reference I ported all of the correct functions in this commit...

I just ported all functions needed for this one example, as its the example I was working with at the time and that worked "out of the box" in C.

I fixed some silly bugs in [f963d74](https://github.com/Technerder/raylib-go/commit/f963d741117304a761b25ac689f8d870180aafd3) and [f565649](https://github.com/Technerder/raylib-go/commit/f565649967231ee4fa0162dbd6e8058605475b46) and added a proper example to my fork here https://github.com/Technerder/raylib-go/tree/master/examples/c_extras_ports/first_person_camera, and the world actually renders now but the camera movement seems...

I'm using Debian Stretch 9.8

So assuming that the system I'm wanting this to run on has GLIBC installed, I would only have to have the ``precise-engine`` file I built during the source install for...

I feel like that would be better and cleaner than the current implementation

Would it be possible to also add another initialization parameter to automatically start listening when the class is instantiated? Something along the lines of: ```python class PreciseRunner: def __init__(self, engine_exe,...

``engine_exe`` should also become ``engine_executable`` since some developers might become confused and think it is a windows specific parameter.