TechTastic

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This is an issue with base VS2 But there is nothing to be done, the water physics are purely clientside and VS2 devs don't make compatibility code for closed source...

Heres a video i took of this issue in action https://streamable.com/00cwf8

huh, thats a strange failed test, it does work on Fabric...

They are, even sent to the Discord via Web Hook, this is just a low priority rendering bug

This seems to be an issue about multiple mods creating dimensions at runtime at a point where VS cannot handle them?

Hey man, i just hopped back on fixing VS2 things and saw your PR and comment I ultimately ended up fixing it another way [Heres a video showcasing it in...

I see, and ill test that right now, i know it definitely works for world turtle passing through a Ship

> Also did you test turtle move on a ship that obstructed by another ship? just did, it doesnt, but i see why, we only do this check if the...

this should fix it ![image](https://github.com/user-attachments/assets/c5cb0824-55df-420a-b47d-c176464dc680)

> > If you are matching `inAir`, then you need to check if all space is not in air, so you should not use `anyMatch` but `allMatch` or something similar,...