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A carttastic mod adding a near infinite number of carts possible to the game, through the creation of modular carts.

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Allow for the use of different coal types. For Example PrimalCore Charcoal does not work in the cart builder. You could add a list of allowed items in the config...

Any chance we could get the carts to pick the fruits and nuts with forestry? Running Steves carts on 1.11.2

enhancement

Cart (Standard): - Tiny Coal Engine - Solar Engine - Basic Wood Cutter - Side Chests - Advanced Smelter The cart will move and place saplings without issue, but when...

What do you think about adding an internal combustion engine that will run on liquid fuel as a more advanced alternative to coal and thermal engines?

enhancement

Steve's Carts appears to harvest the Dynamic Trees 'trunks', but it does not check for them to be fully grown. As a result, it will harvest 'infant' trees, which provide...

I would like to be able to farm Natura Bloodwood trees using a woodcutting cart, but it seems the woodcutter does not search downward when cutting a tree so if...

Good mod, but the wikis are kind of sad and incomplete and there's no ingame info. A brief comment, even if it's only "this only works with a planter module"...

enhancement

I had a couple of ideas to throw at you. 1) ~~railer able to place non vanilla rails~~ 2) commuter railer (for tunneling. Places redstone torches and powered rails at...

enhancement

Will you ever add battery powered carts? Every other modpack i make uses electricity, but steves carts still uses coal power. I love the idea of the cart charging as...

enhancement

I made a cart with a reinforced hull, solar engine, coal engine, hardened drill, railer, bridge builder, and drill intelligence. I want it to drill in one direction for now....