StevesCarts
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A carttastic mod adding a near infinite number of carts possible to the game, through the creation of modular carts.
The mine cart simply goes back and forth when not on the proper Y level, rather than digging down.
For rail networks that travel outdoors, it always seemed just a tiny bit weird to me to be able to have a seat and a control system in your minecarts,...
It just does not work, if you leave a block somewhere behind the cart, you'll see that the cart has not moved/moved only few blocks as you were still in...
The detector blocks work as normal, but the cargo manager doesn't do anything. Its almost as if the detector block code supersedes the cargo manager and prevents its code from...
If you could add the Exotic Tree Module so that it works with Biomes o Plenty that would be phenomenal. Mod fantastic and thanks for porting it to 1.12.2!
By default, tools can easily last dozens of hours. I'd like to increase the rate dramatically so players are encouraged to set up system to automatically produce and feed repair...
I'm not sure when it happened, but a ghost copy of one of my carts has appeared on the track. it is invisible, but has clipping, and is immoveable. I've...
https://github.com/da3dsoul/Steves-Carts I worked on this a long time ago, back when vswe wouldn't respond to anything. It was mainly for my personal use, but there are quite a few things...
Pressing left shift to decrease the throttle results in dismounting from the cart. why don't you have a keybind config for this mod?