TechPizza
TechPizza
The correct solution seems to be changing this call: https://github.com/mellinoe/veldrid-samples/blob/0ac284ddc8f62d8d75c8eae88cc1824c320b1caf/src/ComputeParticles/Application/ComputeParticles.cs#L34-L38 `BufferDescription.RawBuffer` must be set to true to be functionally equivalent to other backends (and correct in general).
Hmm I'm quite certain I've gotten a SIGABRT error with an very similar log but in net6-android. Absolutely stellar work being done with this sample nonetheless. I have a big...
Just wanted to chime in and say that veldrid-spirv translation generates shaders with different versions and causes `Error linking GL program: L0001 Shader languages do not match` on my Android....
Right, I was looking at a decompilation produced by the rewriter, so you may not have been aware of function pointers in net5 as the source code has no mention...
Silly me, I forgot to add instructions for required resources. You can get blocks.json [here](https://github.com/Arcensoth/mcdata/tree/0ac1b096857a10adc38842cd6e76f97c7bd8e566/generated/reports) Then create that folder and put the downloaded file there.
This issue will probably remain open until I create some data report generator.
The server expects that to be in it's working directory. Looking at `ServerMain.cs` should make it clear.