WispForMaya
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Bringing real-time ray-tracing to the Maya viewport using the Wisp real-time ray-tracing library.
**Describe the bug** When selecting a colour is will not change to that colour unless another colour is picked.less noticeable if the color wheel is used. **Expected behavior** When colour...
**Describe the bug** changing emissive weight lags. to have the correct value show another value has to be selected Related to #130 **Expected behavior** when changing value material should update...
Properly make use of the frame index in the renderer to avoid lagging behind 3 frames. As of right now, it seems like the Wisp viewport is one frame behind...
**Describe the bug** There's a few minor memory leaks regarding Qt and general destructors. **To Reproduce** Checkout feature_fix_memleak_2 in WispRenderer. Launch Maya; attach VS; take capture of allocations. Load plugin;...
Ghost models appear again. **To Reproduce** 1. Intersect two or more meshes 2. Delete the new intersected mesh **Expected behavior** Don't have models anymore **System (please complete the following information):**...
**Describe the bug** When the Visual Studio debugger is attached to Maya with the plug-in loaded, exceptions are logged to the debug output window when adding primitives. **To Reproduce** Steps...
This is an issue with the fact that we don't have proper headless rendering support. If we won't be able to fix this in the renderer we might want to...
**Describe the bug** The Maya viewport camera uses a different aspect ratio, fov, etc. than the Wisp camera. **To Reproduce** Steps to reproduce the behavior: 1. Open Maya. 2. Add...
**Describe the bug** when selecting vertices or faces the model gets reloaded. **Expected behavior** skip the reload if action is not changing the model
It would be nice to have support for every Arnold shader available. It should be fairly trivial to add this to Wisp. My estimation is that this should only be...