Tayrtahn

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> doesn't the RCD already do this It might be able to use different placement modes (I'm not sure), but it can't add them to the entity spawn window -...

Alright, completely redone in a less over-engineered way. I'll update the PR description to reflect the new version. This doesn't follow the suggested changes exactly because the nature of the...

Modified the title to reflect the fact that Content actually already can add placement modes, they're just not displayed in the Entity Spawn Window's dropdown menu and can only be...

I've seen "chili" in the files and assumed it was the stew, so I agree that the change is good.

[Current Freezes and PR restrictions](https://github.com/space-wizards/space-station-14/issues/8524) >**New pets.** While fluff is nice we have enough cargo-obtainable fluff animals and department mascots, to add new animals they must have something interesting like...

I don't know enough about NPC code to give this a proper review, but this looks very well done and many of the parts look like they would be highly...

This is caused by the same [underlying issue](https://github.com/space-wizards/space-station-14/issues/32367) of solutions mispredicting seen in https://github.com/space-wizards/space-station-14/issues/38512.

This should be mostly fixed by https://github.com/space-wizards/space-station-14/pull/34838 - the noise should only play once now, but it will not be properly predicted.

Rather than adding a component to store the color, it looks like `AppearanceComponent` can have values set in YAML: https://github.com/space-wizards/RobustToolbox/blob/master/Robust.Shared%2FGameObjects%2FComponents%2FAppearance%2FAppearanceComponent.cs#L40-L48 Maybe that could be used to attach colors to the...

> Would it not make more sense to have an attribute that worked with bitflags? Like `[NetworkSideOnly(Shared | Client)]`? Yeah, I was thinking that too. Figured I'd do it this...