Tayrtahn

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This would be very helpful for solving issues like https://github.com/space-wizards/space-station-14/issues/32642, and the more general problem of tracking projectile sources.

A few suggested additions: `IEntityManager.GetWeakReference(EntityUid uid)` - as a shortcut for `new WeakEntityReference(EntityManager.GetNetEntity(uid))` `IEntityManager.TryResolve(WeakEntityReference weakRef)` - expand the suite of Resolve methods for parity with the `NetEntity` resolvers.

Also consider adding these: - [Integration test](https://github.com/ElectroJr/RobustToolbox/pull/1) - [`ToPrettyString` support](https://github.com/ElectroJr/RobustToolbox/pull/2) - [`GetWeakReference` methods](https://github.com/ElectroJr/RobustToolbox/pull/3)

For the record, those tests are borderline broken due to changes in anchoring from when it was ECS-ified, so updating them is definitely the right move here.

> maybe you also can fix nt blocks interface? > and make all buttons and labels in spacevillian ui attached to the center of window, not to the corner That...

@metalgearsloth I've moved as much as I think I can into Shared. Any guidance here would be appreciated.

> Should add a ambient sound to the arcade machines when they're on. It does, kinda! Every 30-90 seconds, one of a set of arcade noises plays from the machines,...

I feel like the story generation should go through the localization system. That way the template can be adjusted for different languages, and it'll make it easier to setup and...

This will need to be updated to work with the changes to item toggling introduced by #28039

It's always struck me as a bit weird that science is supposed to be in charge of building stuff for the rest of the crew. For me, the goal of...