Tayipc38

Results 67 comments of Tayipc38

I have recently added the received_clone_sync to the menu. If you can make a clear statement of what should be blocked and when it should be blocked, I may be...

> Hey Dayib, the hash used to Pick-up People is `vw_prop_vw_colle_alien`. Blocking this pick-up will prevent to be kicked. It should be blocked before the player grabs it, so that...

We can parse the CWeaponDamageEvent within RECEIVED_EVENT. https://github.com/citizenfx/fivem/blob/35b24f68bd2c1fc29bcfca4d4d134e53a8a72815/code/components/citizen-server-impl/src/state/ServerGameState.cpp#L4547

We may be able to redirect the damage event to the sender negating any need to manually forge the damage with natives.

> I must say it's a great idea, yes. My only question is : how will it look ? Do you plan to add like a new tab with options,...

The animation list can be fetched with a similar fashion as the vehicles.json. https://raw.githubusercontent.com/DurtyFree/gta-v-data-dumps/master/animDictsCompact.json

> I mean, CNetowrkPlayerMgr uses the same function to add the player data Yim hooks. Fixing this should be easy. Check your transition state, check if the player is fully...

Ive heard the p2c's simply get a bunch of player RID's to make a session browser.

> I had this problem with BBv2, IIRC all I had to do to fix it was check if the teleporting model IS_AIRCRAFT or IS_HELICOPTER and add 50 to Z,...

> > will this ever be added to the menu? > > So far everything is fine except for resolving hardcoded animation names, I may try to complete the peds...