TauCu

Results 12 comments of TauCu

TabCompleteEvent also isn't called for completion of root command nodes (if requested by the client, which is possible btw with client-mods or ViaBackwards) I think it should be.

For those too impatient for the 1.20.6 fabric version here is a jar: [brb-1.10.1+1.20.6.zip](https://github.com/mrshmllow/BetterRecipeBook/files/15217148/brb-1.10.1%2B1.20.6.zip) It hasn't been fully tested and might not work/break things.

I'm taking it out of a draft state as the common+fabric mod seems to be stable. Haven't tested neoforge much though. At least this way people can enjoy the fabric...

You could, the issue is many people still use forge.

Just dropping some compiled 1.21 binaries here until release. For both fabric and neoforge. These haven't been tested and might break things. [brb.zip](https://github.com/user-attachments/files/15831735/brb.zip)

forgot to make it as ready for review.

> I am the first (and probably not the only one) who has been asking for a proper MOD interface for 10 years. So many good mods have "died" since...

I made a crude patch that reuses LiveTVServices's sid and that's been working fine for me. [tau-recordsings.patch](https://github.com/jellyfin/jellyfin-plugin-nextpvr/files/15211664/tau-recordsings.patch)

If you check out [my fork](https://github.com/TauCubed/RayTraceAntiXray), it injects directly into the netty pipeline. This approach has worked very well for me, and considering the plugin uses NMS, it seemed like...

What about reversing the responsibility? Modify ServerPlayer's doTick() so when it checks the held item and the item is animal food, it checks for nearby Animals and updates their goal...