Stephan
Stephan
Same problem over here, I can provide the snapshot if it helps at all. Edit: Also, my training and validation losses all come up as NaN during training. Could that...
I have a 4.9MB input file and tried to run it with many different parameters - including the ones you just suggested. The error persists. The same thing happens when...
The way I read genworld.cpp near line 95, the intended behavior is like this: * If the "generation_seed" is UINT32_MAX, the game will pick a random seed at world generation....
genworld_gui.cpp at line 980 seems to be the culprit, setting `_settings_newgame.game_creation.generation_seed = InteractiveRandom();` without any regard for user settings. Commenting out this line results in the user-specified seed being used....
As it is, -G apparently doesn't work either.
It's not that I need this line to work, I put it in there for future reference mostly. My issue is that there is no logical reason why an empty...
Has there been any progress on this issue?
Do I understand the above comments correctly: Running Swift with LLDB is not currently possible on Windows *at all*, and Swift code thus cannot be debugged on Windows?
Probably related to https://github.com/spotify/docker-maven-plugin/issues/68, can maybe be fixed with a newer plugin version?
Using ```docker build .``` instead of the maven target works fine, though, so I won't try and troubleshoot this further. tldr: no maven dev or maven plugin dev ever tests...