Targma
Targma
> Read: https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html#rendering. Using instantiate() in non-main thread is unrecommended. Use call_deferred(CallDeferred in C#) if you need it (will force them to be created in the main thread). I am...
Upon further investigation it appears instancing scenes with control nodes can cause crash.
I really need this functionality, else we need to wrap function with Object.assign({}, parsedObject). Performance is important in project and with this we would avoid another copy.
This is a quick fix in parser.sj. 