Targma

Results 4 comments of Targma

> Read: https://docs.godotengine.org/en/latest/tutorials/performance/thread_safe_apis.html#rendering. Using instantiate() in non-main thread is unrecommended. Use call_deferred(CallDeferred in C#) if you need it (will force them to be created in the main thread). I am...

Upon further investigation it appears instancing scenes with control nodes can cause crash.

I really need this functionality, else we need to wrap function with Object.assign({}, parsedObject). Performance is important in project and with this we would avoid another copy.

This is a quick fix in parser.sj. ![image](https://user-images.githubusercontent.com/32792792/155132078-cf31ae28-76f7-4da4-b38e-733200625fe9.png)