haxe-fmod
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Haxe 4 FMOD integration for Windows and HTML5 deployments
So, you might be wondering that fmod is only supported on hxcpp. Well, I'm curious to see if you would add hl support to this haxelib.
when i try to compile, it throws a lot of c++ errors
Currently, the Flixel volume controls [see here](https://api.haxeflixel.com/flixel/system/frontEnds/SoundFrontEnd.html#volumeHandler) are completely ignored by this library. Add a volume handler function you can use with `FlxG.sound.volumeHandler` to set the volume on all sounds.
As a developer, I want to be able to access a user's microphone and retrieve sound data, which I can either: * Play back to the user. * Compress and...
I have a use case where I am being provided with a stream of PCM audio bytes (from video decoding) and I want to play the sound over the user's...
Readd Linux support from the original Faxe library.
Re-PR of Apprentice Alchemist's original addition: https://github.com/Tanz0rz/haxe-fmod/pull/12
FMOD doesn't cooperate well with macros. This informs users to use the imports outside of the macro context, specifically when using the `imports.hx` auto-imports pattern. Fixes #10
Combining macros with importing this library in an `imports.hx` file will result in a failed build due to nested macros running. This should be explained in the readme when explaining...
Reproduction: - Start the game - Connect Live Update - Close game - Build game again Behavior: Game fails to start