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Haxe 4 FMOD integration for Windows and HTML5 deployments

Results 13 haxe-fmod issues
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So, you might be wondering that fmod is only supported on hxcpp. Well, I'm curious to see if you would add hl support to this haxelib.

when i try to compile, it throws a lot of c++ errors

Currently, the Flixel volume controls [see here](https://api.haxeflixel.com/flixel/system/frontEnds/SoundFrontEnd.html#volumeHandler) are completely ignored by this library. Add a volume handler function you can use with `FlxG.sound.volumeHandler` to set the volume on all sounds.

As a developer, I want to be able to access a user's microphone and retrieve sound data, which I can either: * Play back to the user. * Compress and...

I have a use case where I am being provided with a stream of PCM audio bytes (from video decoding) and I want to play the sound over the user's...

Readd Linux support from the original Faxe library.

Re-PR of Apprentice Alchemist's original addition: https://github.com/Tanz0rz/haxe-fmod/pull/12

FMOD doesn't cooperate well with macros. This informs users to use the imports outside of the macro context, specifically when using the `imports.hx` auto-imports pattern. Fixes #10

Combining macros with importing this library in an `imports.hx` file will result in a failed build due to nested macros running. This should be explained in the readme when explaining...

documentation

Reproduction: - Start the game - Connect Live Update - Close game - Build game again Behavior: Game fails to start

bug