Tanner555

Results 6 comments of Tanner555

I did contact pixeltris (USharp owner) asking if he wanted to merge my 4.24 PR. He says he'd rather focus all of his resources on updating USharp to UE 4.25...

There's a property in one of the namespaces (I believe UnrealEngine.Runtime) called World. The World Property is equivalent to the C++ GetWorld() method. It's automatically accessible from all Actors and...

You are using UE 4.24, which is currently not supported by USharp. USharp currently supports UE 4.23. I do have a pull request that adds UE 4.24 support if you...

@TylerJaacks My patch only works with UE 4.24. It's going to take a lot of code changes for USharp to support UE 4.25. You can't just take my fork for...

I might try updating my fork with your recent fix @MiheevN. 😄

Updated my PR with @MiheevN changes 👍 https://github.com/pixeltris/USharp/pull/113