Stefan Tanderup

Results 6 comments of Stefan Tanderup

That makes sense, the documentation was a bit odd. Your code works fine for signals that I create, but if I were to try the same with a built-in signal,...

Okay, so as of now is there any way to achieve something similar to this, in which the variable _fire, is passed with the signal? `timer.Connect("timeout", this, nameof(FreeFire), new Godot.Collections.Array...

Thank you, that does the trick! That's on my end, I see I misunderstood :)

Thanks for the temporary solution 👍 works fine for me

I'll just add some related information that is currently wrong. If this should be a separate issue, please to tell. On the page for the AnimationNodeStateMachine (https://docs.godotengine.org/en/latest/classes/class_animationnodestatemachine.html) The code bit...

The method described here fixed my issues, and since this Callable seems to have its docs updated, hence closing this issues.