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Team Fortress: Invasion brought over to Source 2013.

Results 12 invasion issues
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Needs investigation. Currently makes using them in maps somewhat tricky.

bug
priority-medium
confirmed

Blah blah blah, ticket for thoughts on how we can improve the HUD. c.marti submitted this ages ago, which is a starting point - lots of things about it I'm...

feature
content
researching

[switching to spectator causes the player to respawn constantly (proof)](https://cdn.discordapp.com/attachments/628330843214970890/636635781078974484/OBS-2019-10-23-1543-23.mp4) switching teams more than once might cause crashes

bug
priority-medium

Currently this doesn't seem to be displaying anything but I've confirmed it's active in a test level I put together. Very odd, might be an issue with the HUD animations?

bug
priority-low
confirmed

Right now neither the Alien nor Human Commandos have throwing animations, which means there isn't any clear communication to other players when they're about to throw a grenade. This needs...

feature
content

Need a new panel for creating new orders.

feature
priority-low

ShouldDraw always returns false? Even though the entity has the correct flag to indicate it has stopped and the fade is still at its peak. Very strange, I'm obviously reading...

bug
priority-medium
confirmed

From observation, it seems to occur when player is intersecting with another entity and swaps class - such as the spawn points. May need some additional testing and documenting to...

bug
in-progress
priority-high
testing
confirmed

One for view, probably using the Human Commando model as a starting point (could you potentially just cut off his arm?) ![Image of Shield view model](http://www.chuckejones.com/images/tf2_invasion_weapon_shield1.gif) Not too sure about...

feature
content
priority-low