HUD Timer not displaying?
Currently this doesn't seem to be displaying anything but I've confirmed it's active in a test level I put together.
Very odd, might be an issue with the HUD animations?
Need to decide what timer needs to show. Current thought is respawn wave time. Can't see immediately if Invasion handled timed rounds anywhere?
Well, Acts do have time limits. Could the HUD timer be used to display the time limit of said Act? Would make sense with the color changes of the timer as time passes (green to yellow to red) as Red is associated with urgency and green usually means go or in clear. And yellow represents the midpoint, that a change will occur soon. I think it could work.
This element is now displaying however there may be an issue with the animations or something else as it's currently just completely red. Haven't investigated yet.