tfgleaddeveloper
tfgleaddeveloper
I'd argue that a strong enough server host would be more efficient than sending a 1MB sync multiple times a second unnecessarily. Anything that avoids packet flooding or sync issues...
> I think there are a few fields that are missing from here: > > https://github.com/kibook/pmms/blob/fc6b0fdcf38c2c84fe05fc27ada3089236ae96a3/server.lua#L386-L393 > > Adding > > ```lua > dmp.loop = defaultMediaPlayer.loop > ``` > >...
I think I see what is happening now;  syncMediaPlayers() is returning 'nil' for default media players specified in the Config.lua, which means the "resetPlaytime(handle)" check is never being executed,...
Setting `duration = 90,` manually in the config fixes the looping issue. So it would appear the issue is that videos that are specified in the config.lua are not detecting...