TaigaTreant
TaigaTreant
There are a few items in the game that grant random stat boosts upon doing a set task (picking up red hearts with Candy Heart, picking up soul hearts with...
In the base API, there are functions such as `Game():BombExplosionEffects()` that can be used to trigger explosions, including tearflag effects. It would be useful to expose these as callbacks to...
Currently, `MC_POST_TRIGGER_TRINKET_ADDED` and `MC_POST_TRIGGER_TRINKET_REMOVED` exist as callbacks for handling trinket effects. However, there exists no `PRE` equivalents for preventing trinkets from being added/removed.
Currently, if you want to copy over custom effects on tears/bombs/knives/etc. that have been copied by Multidimensional Baby and Angelic Prism, you have to manually check. It would be helpful...
By default, tears spawned with `Isaac.Spawn()` orbit counter-clockwise when given the Tiny Planet tearflag. There doesn't appear to be a way to change this currently.