Tristan Chambers
Tristan Chambers
We were able to stop the crashing by converting code into dll's. It seems we hit some sort of bug in the compiler when we had so many scripts. Removing...
I'd like to point out that we also have this issue where prefabs shows as a change in version control but have no content changed. However we don't enforce asset...
@Astiolo Did you ever find a better solution then running Unity as administrator? Seems bad to force a customer to launch the game as administrator every time they play the...
@rlabrecque We have not been launching through steam but I imagine it would have the same issue because we don't have steam run as administrator. We run from the .exe...