TacoTechnica
TacoTechnica
Gotcha. I originally made the bot consider any "angry" endermen enemies and force field them away. The problem with that is that enderman frequently get "angry" at the ender dragon,...
The former is a featuer that's not in yet, but I'm curious about the latter. How did you tell the bot to not break torches?
## Fix Idea (Personal Noes for when I fix this later) `gearSatisfied(Slot)` -> returns whether a gear of a certain material or better is in that slot. From now on...
Currently there is an option to ignore items with custom names. For NBTs that's a bit tricky, how would you like to go about this? I'm unsure how to check...
Hmm, this isn't exactly a culprit, what you're highlighting is a feature where some items are marked as protected. That's intentional. But what you're showing is part of a bigger...
Fix was attempted in https://github.com/gaucho-matrero/baritone/commit/40887394f56ec953adfe6393f18d4ffa09f8ee74. This jar will be distributed in the next release, but if you want it now let me know and I'll update the last release to...
Probably mid December, will get off of school/will get back to bug fixing.
Kinda figured this was a bug but the video is very helpful. Looks like I messed up the logic for deciding when to go to the nether vs get the...
> Isnt command chaining in now? Yeah, this introduces a lot more than just that though. It has a build task that I think works for non massive/inventory overflowing builds....
It looks like the "path failure check"/`MovementProgressChecker` is too sensitive, might want to make that tweak-able.