TREE Industries

Results 11 comments of TREE Industries

![2022-10-09 10_34_48-paperspace@psb8uby3q_ ~_GET3D_render_shapenet_data](https://user-images.githubusercontent.com/30479526/194765749-43050bf3-cdd7-46bc-944a-d7f87320fcd5.png) Nice work, we were able to get ShapenetV2 rendering with Blender 3.3 using your PR :D

@jaykup1 You'll want to open up the environment.yml and make some adjustments. It has Linux specific package names on the end. For example beautifulsoup4=4.11.1=pyha770c72_0 You need to remove the =pyha770c72_0...

![2022-10-06 15_37_34-Blender](https://user-images.githubusercontent.com/30479526/194413868-b508313b-c1f2-4c09-98d6-72eb1fb75f98.png) We were able to successfully run the full sample code including mesh visualization on Windows :D @GuyTevet Thank you for the amazing work btw :D

We've documented the process to getting it working on Windows and will try to do a post sometime soon that goes through each step.

@jaykup1 Looks like you've gotten to pretty much the same place as us including doing the mesh sequence. It's pretty awesome to see the visualized animation. You might have luck...

@AbdullahJames In order to fix this error we had to change the encoding of the gmm_08.pkl file to Unix. You can do this by opening the file in Notepad++ ![2022-10-08...

Definitely going to try out the SMPL to FBX converter later tonight. As a workaround we've had great success simply running the rendered mesh sequence through AI mocap solutions to...

@amb very cool! Are you able to share any insight or code snippet as to how you accomplished this? We're getting close but it would help us greatly, no worries...

Getting the FBX python SDK setup correctly was a pain but can also confirm the conversion works for us as well. ![2022-10-13 11_53_16-Blender](https://user-images.githubusercontent.com/30479526/195658337-5cc3daed-f0f0-4f97-ad46-f9f60883220f.png)