TREE Industries
TREE Industries
 Nice work, we were able to get ShapenetV2 rendering with Blender 3.3 using your PR :D
@jaykup1 You'll want to open up the environment.yml and make some adjustments. It has Linux specific package names on the end. For example beautifulsoup4=4.11.1=pyha770c72_0 You need to remove the =pyha770c72_0...
 We were able to successfully run the full sample code including mesh visualization on Windows :D @GuyTevet Thank you for the amazing work btw :D
We've documented the process to getting it working on Windows and will try to do a post sometime soon that goes through each step.
@jaykup1 Looks like you've gotten to pretty much the same place as us including doing the mesh sequence. It's pretty awesome to see the visualized animation. You might have luck...
@AbdullahJames In order to fix this error we had to change the encoding of the gmm_08.pkl file to Unix. You can do this by opening the file in Notepad++ 