TGRCDev
TGRCDev
I don't have any experience with Android compilation, but I could give it a whack.
I spent about a day diving into this, but unfortunately the C++ bindings for Godot [don't](https://github.com/GodotNativeTools/godot-cpp/issues/149) [support](https://github.com/GodotNativeTools/godot-cpp/pull/319) [Android](https://github.com/GodotNativeTools/godot-cpp/pull/298) yet, so I can only do so much. I've messed around with...
I may have spoken too soon! After writing an Android.mk and Application.mk, I can confirm that SQLite for Godot is working on Android! Screenshot from my Galaxy S10E running the...
I'm still [cleaning up godot-cpp](https://github.com/Jayanth-L/godot-cpp/pull/1), but I'll comment when I have the beta binaries ready, along with a link to download. EDIT: Well, I HAD it, but now I can't...
Well, I messed up. After the successful compile, I got too far ahead of myself, and forgot to commit my script changes for `godot-cpp` and `gdsqlite-native`. Now, all of my...
### It's here! After a long time compiling and recompiling, [the binaries for Android are available](https://github.com/TGRCdev/gdsqlite-native/releases/tag/1.4-android-beta). These binaries were compiled using a modified version of a [fork of godot-cpp](https://github.com/utopia-rise/godot-cpp/tree/3.1-utopia). I'm...
These binaries were compiled with the latest commit of SQLite. Some of the methods were changed. https://github.com/khairul169/gdsqlite-native/blob/b1810837f7cb54e6792dfb6ce26fc999db361728/src/gdsqlite.cpp#L251-L262 `SQLite.open_db(path)` should be replaced with `SQLite.open(path)`
@MarcosRRM The latest release of this repository doesn't have Android binaries, but I have a [beta build](https://github.com/TGRCdev/gdsqlite-native/releases/tag/1.4-android-beta) that does include Android binaries. Please try these and tell me if it...
@MarcosRRM I exported the demo and it ran fine on my end (Galaxy S10E). The only thing I can think of is to double-check which line you added `*.db` to...
EDIT: Actually, I'm experiencing a weird bug where a database will not always open under `res://`, and Godot will occasionally crash when de-referencing a database handle. Maybe just use `user://`...