TCROC
TCROC
> Cut off all iOS devices before 2019. Not sure what the market usage numbers are for older devices but 5 years for iOS devices isn't too crazy, people often...
@stuartcarnie are we removing argument buffers entirely? Or adding a boolean / flag to indicate whether the device supports it and fall back to something else when the device is...
@stuartcarnie Does this PR also fall back to vulkan for iOS devices older than 2017?
Or is there a separate work in progress for that?
Gotcha. Does it fall back to compatibility from metal then?
@stuartcarnie I got around to testing this in my fork. It appears to fix the black screen! However, I encountered this new error: ``` validateComputeFunctionArguments:1083: failed assertion `Compute Function(main0): argument...
Thanks @stuartcarnie ! I look forward to testing it out! :)
This also fixes gdextensions not loading on android: https://github.com/godotengine/godot/issues/98056
> If the letter input has to be done via virtual keyboard, other actions can too, no? I think LineEdit exposes everything necessary for that. The VirtualKeyboard isn't triggered unless...
> It can be done without sending fake events, but yeah, the change is harmless. Perfect! Well I tested on iOS and unfortunately the ios keyboard wasn't navigable via gamepad....