TCROC
TCROC
I initially tried to test in 4.3 by building from source but was unable to because my Mac OS received an LLVM update. And this version of LLVM can no...
Also note that I reproduced this with normal Godot. It occurred in the 4.4-dev5 snapshot without mono support. And I believe those snapshots do not have double precision either right?...
| Version | Status | | -------- | ------- | | 4.3.stable | ✅ | | 4.4-dev1 | ❌ | | 4.4-dev2 | ? | | 4.4-dev3 | ? |...
@bruvzg I will give this a shot @Calinou I bisected and found the PR that introduced this issue. Looks like it @stuartcarnie 's pr here: https://github.com/godotengine/godot/pull/88199 Thank you btw @stuartcarnie...
@bruvzg I can confirm that changing the ``rendering_device/driver.ios`` back to ``vulkan`` fixes and is a workaround while the metal renderer is being debugged :)
@bruvzg Should we have it automatically fall back to Vulkan if we detect at startup that it is the old one? Also something to note, Forward+ works without issue. I...
For some extra info, my phone is: ``` iOS Version: 17.6.1 Model Name: iPhone XR Model Number: MT362LL/A ```
> > > Also something to note, Forward+ works without issue. I was only having issues with the Mobile renderer > > > > > > In this case, it...
Perfect! Thank you for reproducing @stuartcarnie! And happy Thanksgiving if you celebrate it! :) I guess we can update the tags now that it has been confirmed :)
@stuartcarnie I'm not saying you are "the man". But if the "the man" were to hypothetically exist, he would likely look something like you 😎 I'll try out your PR...