Thomas Bye

Results 27 comments of Thomas Bye

Yeah, not sure why I marked this as a bug. Must've been late or something.

I like the first option, as not all buttons are toggle on/toggle off. However, I would ask you to consider making a class that extends MonoButton that implements that behavior....

I'd recommend branching from the "crafting branch" for this, as I've moved around the GUI API to it's own assembly in that branch. Thomas ________________________________ From: ABuonanni Sent: Monday, April...

No, it got merged into master. I recommend working off of master. Thomas ________________________________ From: ABuonanni Sent: Thursday, May 23, 2019 1:25:08 AM To: SneakyTactician/MagicalLife Cc: Thomas Bye; Author Subject:...

Hi Sam! @mybandequalsme Since you have commented here, I know you have seen all of the information in this repository. What do you think? Are you interested in helping out?

Lol, I meant the "Vision"/ end goal. Do you have any experience with FMOD?

Currently my other composer is telling me that I need to give him something to go off of to make music, and that this project is really ready for a...

I'm afraid that it is not at this time. Since we talked last, trees and rock have been added. Chopping/mining of rocks is done. Crafting of wood logs into planks...

Yes, playing sounds is supported. I believe that there is a music player class somewhere too, that can be used to play music. Thomas ________________________________ From: Aaron Sent: Tuesday, April...

Here's where the location to display the carrot is calculated at: https://github.com/SneakyTactician/MagicalLife/blob/master/MagicalLifeGUIWindows/Rendering/GUI/GUIRenderer.cs CalculateCarrotBounds(MonoInputBox textbox, GUIContainer container)