Lukas Rieger
Lukas Rieger
If i understood you correctly, what you are proposing is literally "changing everything". That's like making BlueMap from scratch :D
Terraqueous uses `.obj` blockmodels from forge which are not supported by bluemap. BlueMap tries to render them and fails, which is why it is rendered that way. Adding support for...
@WenXin20 You can remove the mod from bluemaps resourcepack-folder, **or** - to only remove the broken ones - remove all broken blockstates from the mod-jar (that you placed inside bluemaps...
 Marcaw's Bridges seem to be working in 3.3. Probably fixed itself by the resource-parsing rewrite :)
@C0Nd3Mnd sure, but since these keybinds are more a highly optional & QoL addition, i think using numpad would be fine ^^ Which keys would you suggest for this?
How are those emissive properties usually declared by mods? Is this hardcoded or is there something we could read from a blockstate/model-file? The easiest way to implement this in bluemap...
Meant is a way to limit the map-render bounds in a round shape.
No worldborder support. I think they meant if you trim your world to be generated round (via worldborder) the map will also be round.
Maybe support for more complex shapes as well? (Requested on discord)
And it will take many more. See the [TODO list](https://github.com/BlueMap-Minecraft/BlueMap/projects/1#card-79577741) for an idea of what i am working on and the priority of this issue. BlueMap is OpenSource, if you...