vba-rerecording
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Automatically exported from code.google.com/p/vba-rerecording
``` What steps will reproduce the problem? 1. Select opengl render 2. Open game 3. What is the expected output? What do you see instead? Black screen What version of...
``` What steps will reproduce the problem? 1. Run a Lua script in SGB game Pokémon Blue 2. Use functions from savestate lib, such as savestate.load() 3. Load a savestate...
``` Xkeeper reported this bug: "If you take a screenshot using the screenshot button (F12 by default) it completely ignores your settings and doesn't save the Lua overlay. If you...
``` It would be nice to be able to disable the automatic ROM close and restart after the emulator encounters an invalid opcode (for example, treating it as a NOP...
``` What steps will reproduce the problem? 1. Play the game with auto-fire/hold on. 2. Perform a reset or start a TAS. 3. Watch it auto-fire/hold like you had not...
``` When the emulator is doing too many things (busy; set frame skip 0, open RAM Search and run a Lua script makes such a situation for me), and Synchronize...
``` I guess we can port it from DeSmuME. ``` Original issue reported on code.google.com by `gochaism` on 25 Sep 2009 at 12:51
``` What steps will reproduce the problem? 1. Connect without my joy. 2. 3. What is the expected output? What do you see instead? I already config my joy pad...
``` Due to a poor resampling method, some of very high rate waves (ex. triangle noise of the ending of LADX) sound odd. If we resample them by using Blip_Buffer,...
``` VBA crashed at the following line in CPULoop in GBA.cpp (I was playing a GBA game, of course) *dest++ = systemColorMap32[lineMix[x++] & 0xFFFF]; ``` Original issue reported on code.google.com...