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Auto-hold and auto-fire not reset upon starting TAS

Open GoogleCodeExporter opened this issue 10 years ago • 2 comments

What steps will reproduce the problem?
1. Play the game with auto-fire/hold on.
2. Perform a reset or start a TAS.
3. Watch it auto-fire/hold like you had not reset.

What is the expected output? What do you see instead?
It should not press anything, except it auto-fires/holds the buttons you 
specified before you reset.

What version of the product are you using? On what operating system?
V.21 with Windows XP.

Please provide any additional information below.
Simple fix: tell it to reset auto-fire/hold
upon reset.

Original issue reported on code.google.com by [email protected] on 10 Oct 2009 at 8:59

GoogleCodeExporter avatar Mar 31 '15 21:03 GoogleCodeExporter

I think autofire works in the intended way at present. Mark this as a request 
for enhancement anyway.

Original comment by [email protected] on 31 Oct 2010 at 5:42

  • Changed state: Accepted
  • Added labels: Priority-Low, Type-Enhancement
  • Removed labels: Priority-Medium, Type-Defect

GoogleCodeExporter avatar Mar 31 '15 21:03 GoogleCodeExporter

Maybe an option to turn this on/off?

Original comment by [email protected] on 8 Nov 2010 at 12:54

  • Added labels: ****
  • Removed labels: ****

GoogleCodeExporter avatar Mar 31 '15 21:03 GoogleCodeExporter