draw_manager
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A threadsafe implementation-independent drawing wrapper
 title says it, idk what's wrong.
hello, i've implemented this into my project and tried compiling after including the shaders into my project. "blur.hlsli" failed to compile (code: X3525, message: cannot map loop to shader target,...
Hi, im currently having some issues with the drawing of circles. it seems to start appearing in a radius
   using dx11 build without modifying anything(dx9 is fine), the issue seems to be the anti_aliasing == true