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A threadsafe implementation-independent drawing wrapper

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![unknown (2)](https://user-images.githubusercontent.com/63630501/184515323-e8cd3508-c551-49cf-b97f-eedac0d4563e.png) title says it, idk what's wrong.

hello, i've implemented this into my project and tried compiling after including the shaders into my project. "blur.hlsli" failed to compile (code: X3525, message: cannot map loop to shader target,...

Hi, im currently having some issues with the drawing of circles. it seems to start appearing in a radius

bug

![image](https://github.com/T0b1-iOS/draw_manager/assets/52035116/b6440583-e752-422c-8e2f-441e08d65e17) ![ShareX_FwTp13N70n](https://github.com/T0b1-iOS/draw_manager/assets/52035116/9c8db544-3df7-451f-8024-7b2180efef29) ![ShareX_U3g4E2sqk2](https://github.com/T0b1-iOS/draw_manager/assets/52035116/1e54f96a-1433-4380-8624-a799247e8624) using dx11 build without modifying anything(dx9 is fine), the issue seems to be the anti_aliasing == true