draw_manager
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shaders wont compile correctly
hello, i've implemented this into my project and tried compiling after including the shaders into my project. "blur.hlsli" failed to compile (code: X3525, message: cannot map loop to shader target, target does not support breaks)
any solutions?
Did you set the proper shader model in the settings? They need to be shader model 3 and vs/ps should be set and for the blur shaders optimizations need to always be enabled. You can check the original solution for the proper hlsl settings