Nat., B.

Results 14 comments of Nat., B.

I discovered a problem long time ago, but forgot to report back. It seems like it caused by version of Python 3.8.3 from Debian Buster repository is not compatible with...

All WebGL games crash almost immediately, some WebGL2 games work (through WebGL2 experimental option), but presented with black screen, some WebGL2 games either reported losing WebGL context due to shader...

> Something I've noticed is that this seems to be happening with the generations Pascal and older. I have a 1080. Oh my frickin god, you are my saviour! Disabling...

I don't think it's possible due to the way FSR 2 works. It requires motion vector that's only available inside the game itself, and Gamescope has no way to know...

> Since FSR2 is the FSR1+builtin AA just slap an optional FXAA before FSR/NIR and call it a day ;) Although not exactly accurate but I fully support this. `FSR`...

Confirmed fixed in `3.14.16`, and could be earlier than this version.

Updated issue with logs, skin, and additional mode tests. Yes, it does happen on Mania and Taiko mode.

In my humble opinion, unless the combo burst is really something that's only specific to certain rulesets, this deserves more consideration on a proper API for other rulesets too.

If anything matters, the library should be integrated into the engine itself because there are more platforms that don't have the library. The size of the engine also comes into...

@RadiantUwU This proposal was made before https://github.com/godotengine/godot/pull/90674 was made.