DFRPGRandomDungeonGenerator
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A HTML/CSS/JavaScript based random dungeon generator for GURPS. Eventual goals are to not only produce a map, but also populate the rooms with descriptions and challenges. Game statistics will be for...
We'd like to add things to the dungeons to make the various skills DFRPG values make sense. Things like climbing, acrobatics and swimming. Most of this may be in description...
Highland_Piper on November 11, 2017 at 10:20 am said: I only wish there was a way to include a range of room sizes. You know select Small to Large to...
I've noticed some corridors occasionally double back to connect to the same room at both ends without connecting to any other rooms in between. That's not necessarily a problem by...
Someone asked me if they could use a monster repository from the internet. I gave him instructions on how to start entering the data but it might be helpful if...
It would be neat to look at generating simple quests based on the following schema 1) objective type (hostages, mcguffins, assasination etc) 2) objective location 3) objective timeline 4) quest...
Things like rumors (true and false) to be had in town would be nice as well as generating tips on dungeon location and generating distance from town.
Kalzazz - Today at 2:50 PM So instead of Bugbear 8 we will get Madlibs the Bugbear? Kalzazz - Today at 2:53 PM I really liked in like FFT and...
Syndaryl: TODO Random doors in halways not just at the entrance of rooms target intersections
Some traps need monsters to do anything of value. They are currently tagged "companion" we should try to find a way to force those to spawn with monsters. Related: some...
Features list needs to be split or tagged to indicate what kind of feature it is. Definite "must" categories: * room structure modifications (alcoves, chasms, balconies) * items in the...