MoltenEngine
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A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Molten Engine
Molten is a engine project I'm working on in my spare time as a means to eventually produce my own games without using a third party engine or framework such as Unity3D or MonoGame.
In the past I've used MonoGame, XNA and Unity3D to produce a game but never felt quite satisfied with the fact that I didn't actually create the foundations myself, as well as feeling frustrated at times by the limitations of third-party frameworks.
While parts of this project will inevitably be a classic case of re-inventing the wheel, I'm teating it as a chance to gain more experience in the area of game engine development.
Current Status
See the following table for the per-platform support and status of each feature.
✔️ Functional/Complete
🚧 Work in progres
Blank - Not Started
🚫 Not-applicable
Feature | Windows | Android | Linux | Mac |
---|---|---|---|---|
Renderer - OpenGL | 🚫 | |||
Renderer - OpenES | 🚫 | 🚫 | ||
Renderer - Vulkan | ||||
Renderer - DirectX 11 | 🚧 | 🚫 | 🚫 | 🚫 |
Renderer - DirectX 12 | 🚫 | 🚫 | 🚫 | |
Audio - OpenAL | ||||
Audio - XAudio 2 | 🚫 | 🚫 | 🚫 | |
Keyboard support | ✔️ | |||
Mouse support | ✔️ | |||
Touch support | 🚧 | |||
Game pad support | ✔️ | |||
Entity component system | ✔️ | ✔️ | ✔️ | ✔️ |
Example projects | 🚧 | |||
Networking | ||||
2D Physics engine | ||||
3D Physics engine | ||||
Google Analytics | ||||
Google AdMob | ||||
Google Firebase | ||||
Tool - Content editor | ||||
Tool - Scene editor |
Renderer Feature Support
See the following table for the per-renderer support and status of each feature.
✔️ Functional/Complete
🚧 Work in progres
Blank - Not Started
🚫 Not-supported
Feature | DX11 | DX12 | OpenGL | OpenGL ES | Vulkan |
---|---|---|---|---|---|
Deferrend rendering | 🚧 | ||||
Geometry Shaders | ✔️ | ||||
Tessellation | ✔ | ||||
Hull & Domain Shaders | ✔️ | ||||
Compute Shaders | ✔️ | ||||
2D Spite batching | ✔️ | ||||
2D Primitive batching | ✔️ | ||||
Compressed textures | ✔️ | ||||
Hardware instancing | |||||
Occlusion culling | |||||
Frustrum culling | |||||
Portal culling | |||||
Level of Detail (LoD) | |||||
HDR support | |||||
2D Texture arrays | ✔️ | ||||
3D Texture arrays | ✔️ | ||||
3D/volume textures | ✔️ | ||||
static skyboxes | ✔️ | ||||
real-time skyboxes | |||||
multi-window support | ✔️ | 🚫 | |||
Render into WinForms | ✔️ | 🚫 | 🚫 | ||
Render into WPF | 🚫 | 🚫 | |||
Render into UWP | 🚫 | 🚫 | 🚫 | ||
Render into MAUI | |||||
Render into Android UI | 🚫 | 🚫 | 🚫 | 🚫 | |
Raytracing | 🚫 | 🚫 | 🚫 | ||
HLSL Shader Compiler | 🚧 | 🚫 | 🚫 | 🚫 | 🚫 |
GLSL Shader Compiler | |||||
SPIR-V Shader Compiler |
Android
Molten has recently been upgraded to .NET 6. To build for Android you will need to install the Android workloads by running
dotnet workload install android
in command prompt or powershell.
Sponsors
A massive thank you to some of our sponsors:
Third-Party Libraries
A special thanks to each of these great libraries, without which Molten wouldn't exist in it's current form:
- Silk.NET - C# Bindings for DirectX 11/12, OpenGL, Vulkan, Assimp, OpenCL, OpenAL and OpenXR
- SharpDX - Source for some Molten.Math types
- Magick.NET - Extensive image library for .NET
- JSON.NET - JSON serialization
Licensing
MIT - You can do what you want with Molten. Fork it, chop it up and consume it for dinner. You get the idea!